AI Insights · Timothy · January 2023
Performance of Top 5 io Games in the Middle East Q4 2022
Discover how the top five io games performed in the Middle East during Q4 2022, with insights on downloads, revenue, and active users.
During the fourth quarter of 2022, the top five io games in the Middle East showcased varied performance across downloads, revenue, and active users. Here’s a detailed look at each app's metrics:
Snake.io - Fun Online Snake by Kooapps saw a consistent trend in weekly downloads, starting at around 70K in late September and experiencing a dip to approximately 53K in mid-November, before rebounding to around 74K by the end of December. Revenue for the game fluctuated, peaking at $490 in late September and seeing a slight decline to $278 in late October. Active users remained relatively stable, with a slight decrease from about 895K to 841K over the quarter.
Hole.io from Voodoo exhibited increased downloads, starting at 18K in late September and rising sharply to 47K by the end of November. Revenue trends mirrored this growth, peaking at $352 in the same period. Active users also showed a positive trend, increasing from 97K in late September to 179K by the end of December.
Snake Zone .io: Worms Game by Madnow experienced fluctuating download numbers, beginning at 20K in late September and spiking to 38K in mid-December. Active users followed a similar pattern, increasing from 66K to 76K over the quarter. Revenue remained minimal, with occasional peaks such as $15 in early December.
State.io - Conquer the World by AI Games FZ saw a steady download trend, starting at 15K in late September and maintaining around 16K to 19K throughout the quarter. Revenue experienced minor fluctuations, peaking at $305 in mid-October. Active users remained relatively stable, hovering around 78K to 87K over the quarter.
Paper.io 2, another title from Voodoo, demonstrated significant growth in downloads, starting at 6K in late September and reaching 27K by the end of November. Revenue remained modest, peaking at $119 in mid-October. Active users increased steadily, from 61K in late September to 97K by the end of December.
These insights, sourced from Sensor Tower, highlight the dynamic performance of io games in the Middle East during Q4 2022. For more detailed analytics and trends, visit Sensor Tower.